Ciar Meara wrote:Forums ate my post (again)
Short version:
Jade Constantine is right
Excluding players input in a game like eve is a dead end
Players should be able to find items in stocks while doing missions, dead space complexes and creating them in one way or another selling those on to guys who have establishments. Thus creating an economy. Not unlike the gold mining in the 1800's. (reference to aurum yes).
- Blood raider uniforms and pirate hats, etc from missions/plexes
- executive skirts, boots, etc made by professions (with poly textiles and what not from PI)
- Dress Uniforms , ceremonial swords/khumaak, etc from faction warfare
All items should have flair, character and avoid to be to bland (like today)
There should be different clothing stores, tatoo parlours, hairdressers, manned by NPC's (slaves in Amarr) but doing the work you pay them for through your rent, buying extra tatoo's and clothes from guys who went out and found them. Mid level buyers would even be created to sell in bulk to big players/shops.
Illegal items would be smuggled in though low sec to be sold there to more seedy establishments/bars and backdoor deals like establishments. Incarna needs to be done when it is done, and not a second earlier. And as it seems completly redesigned.
All this is great stuff.
And you know the real kicker?
If items of clothing and avatar customization WERE actually player discovered/found/manufactured/sold and resold and completely integrated with the Eve economy then nobody would have a problem with them actually having some attributes and in-game effect.
Nightstalker goggles with small bonus to frigate guns?
Elaborate dress skirts with a bonus to fast talk?
Blood raider ceremonial robes with (shock horror) a bonus to lp for blood raider mission rewards?
Bring these things to the player exploration/production domain and out of the horrible MT/NeX corruption and we can adding actual meaningful items to the database again.
And the stupid thing is that CCP would STILL get some kind of income bump from RL cash rich players buying timecards and selling plex to afford the rarer stuff just like they do currently with pirate implant sets and flashy ships.
Absolutely everybody wins and we preserve the Eve economic sandbox.
Of course designing clothing with in-game attributes rather than out of game $ signs will require giving somebody the job of balancing/coding the bonus levels but how much richer and more immersive would it be deliver content in this way?